Ah, yes, a night at the Sprint Car races. What more could you want for a perfect summer evening? The roar of the engines, the smell of the fumes from the burning alcohol fuel, exchanging your favorite racing stories with fellow Sprint Car fans, the dirt (and cars) flying through the air...
... Well, it sure brings back the memories to me, and I go to the Sprint Car track two or three times a month during the summer even now. But I still remember going to the track on Saturday nights in Ohio as a child - The Millstream Motor Speedway, in Findlay, Ohio. I started going there with my Dad when I was so young that I don't even remember the first time. I do remember seeing the fireworks at the track on the 4th of July, and I do remember loving every minute I was at the track.
I'm going to tell you about a typical night at a Sprint Car race, and in the process I'll try to explain many of the things that happen during such an exciting and wonderful evening. I hope this will cause you to become interested enough in Sprint Car racing to attend a race yourself, if you haven't already. If you have attended Sprint Car races, this may answer some questions that you may have about some of the events that take place during the course of the night.
So by the time the cars, drivers, and spectators begin arriving, the track has already been watered a number of times, and hopefully the clay has absorbed just enough water to yield the perfect racing surface. At that time, the track conditioning begins in earnest. It starts with the push-trucks driving counter-clockwise around the track to work in the wet spots, and smooth out the rough spots and the ruts in the surface, and it continues as the hot laps begin. This procedure is often called wheel packing, and it results (hopefully) in a perfect racing surface by the time the heat laps begin.
As each car passes a light and detector set up on the start/finish line, electronic timers determine the lap speeds. Each car gets one lap to warm up, then two timed laps. The time of the fastest of these two laps is used as the qualifying time. This time, along with the finishing position in the heat races and consolation races, determines the car's position in the main event of the evening.
In an event with a very large number of cars, time trials may be used to qualify or disqualify a car. In such cases, only a predetermined number of cars is allowed to continue on to the heat races, so the slower cars are cut, based on their qualifying time.
But on a dirt track, there are generally two or three different grooves around a track, and they can change over the course of a night as the surface of the track changes. One of the three grooves is low on the inside or bottom of the track, and is of course the shortest route around the track. Driving in this groove is called "running on the pole" or "running on the inside", and it would seem that that is also the fastest way around a track.
Another groove is the high route, around the top of the track, and driving in this groove is called "running on the cushion". This would seem to be the slowest route, since the car has to go farther on each lap. There are two reasons why this may not be the case. First, a car in the high groove has more momentum than a car running lower, since it has a larger turning radius and also it may not have to brake as much as a car making a tighter turn around the bottom of the track. Secondly, the cushion, the loose soft dirt thrown up around the outside of the track, may be more sticky and thus give more traction than the packed dirt around the inside of the track.
A third groove is often formed around the middle of the track, and it usually has some of the advantages and disadvantages of the other two. In addition to the condition of the track surface, the groove often varies for each car, depending on how the chassis, suspension, and tires are set up. A good driver can set up his car to match the track conditions, and adjust that setup as the night goes on, to gain a distinct advantage over the other drivers.
The cars are started in inverted order, with the fastest cars at the rear and the slower cars in front. This insures that everyone gets a chance to transfer to the main event, and also guarantees lots of passing and exciting racing action. And since the fastest qualifiers start in the back, even they have to race hard in order to make it to the front of their heat race. Cars that finish in first throught fourth places in their heat races transfer directly to the main event. But cars that finish in fifth place or worse must run one or more semi-main or consolation events in order to make the main event.
To Be Continued ...
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© Daniel Hendricks 1996. Last modified May 5, 1996